未來的三個patch(7/29)

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未來的三個patch(7/29)

文章屍體估價師a 發表於 2010-07-29 8:45

Content preview of the next 3 patches.

--------------------------------------------------------------------------------
http://www.mortalonline.com/content/under-development

Please keep in mind that these are NOT the complete patchnotes.


2nd of August:
• Thievery balances and fixes
• Combat balances and fixes
• Emotes (including "sit")
• Player crafting recipes
• Upkeep for buildings (re-)enabled
• Guild tags, toggleable identification
• Change to war decleration system

9th of August:
• Deployable extracting
• Deployable camping sites
• Mount equipment (bags and armor)
• Combat special moves
• Player vendors
• Banners & Guild Tabards
• Destructible spawners

16th of August:
• Territory control
• Rare boss spawn (not an epic creature)


Coming features/content:
• New UE build (visual improvements, possibility of Speedtree 5.2, improved AI)
• High res textures
• Complete overhaul of current GUI/UI. Adding flash support
• Crafting system finalized (weapon, armor and bow)
• Item system finalized
• Magic system in spell book system, 2 complete schools
• Finalizing dungeons and different locations in Myrland
• AI finalizing for common mobs/NPCs
• Destructible doors, chests
• Finalizing FFA structures, destructible
• Skinning/butchery
先暫放一下,上班中。
玫瑰,如果不再盛放,
不是因為風水不好,
而是缺少了細心灌溉的人,
缺少窗邊微笑看花的人..........

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ID:Wraith
來自:TWOW
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文章: 89
註冊時間: 2005-10-15 0:00
來自: W(Wraith)H

Re: 未來的三個patch(7/29)

文章Safe 發表於 2010-07-29 10:26

Content preview of the next 3 patches.
未來三個更新先睹為快!

--------------------------------------------------------------------------------
http://www.mortalonline.com/content/under-development

Please keep in mind that these are NOT the complete patchnotes.
請注意這並不是完整的更新資料!


2nd of August:
• Thievery balances and fixes
• Combat balances and fixes
• Emotes (including "sit")
• Player crafting recipes
• Upkeep for buildings (re-)enabled
• Guild tags, toggleable identification
• Change to war decleration system

8/2
‧小偷系統平衡與修正
‧戰鬥系統平衡與修正 (快讓匕首槍沒落吧)
‧表情動作 (包涵坐下)
‧玩家製造的設計圖 (現在種類太少, 出這個好像沒什麼意義)
‧建築物的維持費用 (重新啟動)
‧公會標誌
‧更改宣戰系統


9th of August:
• Deployable extracting
• Deployable camping sites
• Mount equipment (bags and armor)
• Combat special moves
• Player vendors
• Banners & Guild Tabards
• Destructible spawners

8/9
‧可放置提煉工具
‧可放置營地
‧做騎裝備 (包包與裝甲) (!!!!!!!!!!!!)
‧戰鬥特殊動作 (旋風斬要出現了嗎!?)
‧玩家商人
‧旗幟與公會服
‧可摧毀的重生點


16th of August:
• Territory control
• Rare boss spawn (not an epic creature)

8/16
‧領域佔領
‧稀有王出現 (並非史詩生物) 官方所說的史詩生物指殺一次就永遠再也不會出現的怪物, 他們計畫有這樣的東西出現


Coming features/content:
• New UE build (visual improvements, possibility of Speedtree 5.2, improved AI)
• High res textures
• Complete overhaul of current GUI/UI. Adding flash support
• Crafting system finalized (weapon, armor and bow)
• Item system finalized
• Magic system in spell book system, 2 complete schools
• Finalizing dungeons and different locations in Myrland
• AI finalizing for common mobs/NPCs
• Destructible doors, chests
• Finalizing FFA structures, destructible
• Skinning/butchery

未來的更新與特點:
‧新的Unreal Engine建築 (具視覺效果的增進, 可能是Speedtree 5.2 (*註解), 增進人工智慧)
‧高解析度材質
‧完全改造現有的介面, 新增Flash支援
‧製造系統完成 (武器, 防具與弓箭)
‧道具系統完成
‧魔法書系統, 2個完成的學院
‧新增更多地城和Myrland大陸的各種地點
‧一般生物和非玩家角色(NPC)的人工智慧
‧可破壞的門和箱子
‧完成自由建造以及可破壞的建築
‧剝皮與屠夫


*註解:
所謂的Speedtree 5.2是指 Unreal 繪圖引擎內動態樹的一個系統, 講起來有點複雜, 用看得最簡單:

連結


先暫放一下,上班中。
Auther is working, for temporary saving... (囧興)
Safe in -
Mortal Online <巴哈姆特勇者小屋介紹連結>
EVE Online - Gallente Federation (Safenia)

(Pass in)
Warhammer Online
World of Warcraft
Shadow Bane
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Ultima Online
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諫議大夫
 
文章: 174
註冊時間: 2003-04-01 0:00
來自: 藍星人


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